# Interface: AssetsChangedDetail

Defined in: [../debuff/packages/assets/src/index.ts:55](https://github.com/debuffjp/debuff/blob/3e11cb8bf00adfd52d063977f9e3328e72e765c5/packages/assets/src/index.ts#L55)

Detail of `ASSETS_CHANGED_EVENT`. Loaders add to `consumed` for every cached asset they re-fetch, so the dev client can fall back to a page reload when nothing picked the change up.

## Properties

### consumed?

> `optional` **consumed?**: `number`

Defined in: [../debuff/packages/assets/src/index.ts:57](https://github.com/debuffjp/debuff/blob/3e11cb8bf00adfd52d063977f9e3328e72e765c5/packages/assets/src/index.ts#L57)

***

### files

> **files**: `string`[]

Defined in: [../debuff/packages/assets/src/index.ts:56](https://github.com/debuffjp/debuff/blob/3e11cb8bf00adfd52d063977f9e3328e72e765c5/packages/assets/src/index.ts#L56)
