# Variable: neutral

> `const` **neutral**: `object`

Defined in: [themes.ts:9](https://github.com/debuffjp/debuff/blob/3e11cb8bf00adfd52d063977f9e3328e72e765c5/packages/ui/src/themes.ts#L9)

The default look: plain greys, a white focus, 4px corners and a thin border, so menus and panels sit under
any game's art without bringing a style of their own. Spread it to start from it:
`menu.drawPanel(draw, cx, cy, { ...neutral, title: "paused" })`.

## Type Declaration

### borders

> `readonly` **borders**: readonly \[`"#3a3a40"`\]

### color

> `readonly` **color**: `"#d4d4d8"` = `"#d4d4d8"`

### disabledColor

> `readonly` **disabledColor**: `"#71717a"` = `"#71717a"`

### fill

> `readonly` **fill**: `"#141416"` = `"#141416"`

### focusColor

> `readonly` **focusColor**: `"#ffffff"` = `"#ffffff"`

### highlight

> `readonly` **highlight**: `"#2a2a2f"` = `"#2a2a2f"`

### padding

> `readonly` **padding**: `10` = `10`

### radius

> `readonly` **radius**: `4` = `4`

### titleColor

> `readonly` **titleColor**: `"#a1a1aa"` = `"#a1a1aa"`
