# Variable: neutralLight

> `const` **neutralLight**: `object`

Defined in: [themes.ts:22](https://github.com/debuffjp/debuff/blob/3e11cb8bf00adfd52d063977f9e3328e72e765c5/packages/ui/src/themes.ts#L22)

`neutral` for light games: a white panel, dark text.

## Type Declaration

### borders

> `readonly` **borders**: readonly \[`"#d4d4d8"`\]

### color

> `readonly` **color**: `"#3f3f46"` = `"#3f3f46"`

### disabledColor

> `readonly` **disabledColor**: `"#a1a1aa"` = `"#a1a1aa"`

### fill

> `readonly` **fill**: `"#fafafa"` = `"#fafafa"`

### focusColor

> `readonly` **focusColor**: `"#09090b"` = `"#09090b"`

### highlight

> `readonly` **highlight**: `"#e4e4e7"` = `"#e4e4e7"`

### padding

> `readonly` **padding**: `10` = `10`

### radius

> `readonly` **radius**: `4` = `4`

### titleColor

> `readonly` **titleColor**: `"#71717a"` = `"#71717a"`
