# Interface: ShaderTextureOptions

Defined in: [shader.ts:17](https://github.com/debuffjp/debuff/blob/487a371b887e2dbf1b4e95719a9b0b5ed1a5efa1/packages/spryte/src/shader.ts#L17)

Options for a texture set with `Shader.set(name, texture)`. Since spryte 0.13.

## Properties

### smooth?

> `optional` **smooth?**: `boolean`

Defined in: [shader.ts:19](https://github.com/debuffjp/debuff/blob/487a371b887e2dbf1b4e95719a9b0b5ed1a5efa1/packages/spryte/src/shader.ts#L19)

Linear filtering (trilinear on mipmapped images). Default false: nearest, so each texel reads exactly.
