Documentation / spryte / Layer
Class: Layer
Defined in: layer.ts:24
Sprites recorded once with draw.record() and drawn again with draw.replay(), for things that don't change from frame to frame: a tilemap, a background, a level's scenery. On WebGL2 a replay is a few draw calls however many sprites the layer holds, instead of the per-sprite work of drawing them again.
A layer keeps the sprite images it was recorded with. Change a tile, and record the layer again.
Accessors
size
Get Signature
get size():
number
Defined in: layer.ts:35
How many sprites it draws.
Returns
number
Methods
dispose()
dispose():
void
Defined in: layer.ts:45
Free its GPU buffers. Replaying it afterwards builds them again.
Returns
void