Documentation / @debuffjp/core / SpriteDrawOptions
Interface: SpriteDrawOptions
Defined in: render/draw.ts:14
Properties
alpha?
optionalalpha?:number
Defined in: render/draw.ts:24
Multiplied with the global alpha.
flash?
optionalflash?:number
Defined in: render/draw.ts:28
0..1 mix toward white, e.g. hit flashes.
flipX?
optionalflipX?:boolean
Defined in: render/draw.ts:21
flipY?
optionalflipY?:boolean
Defined in: render/draw.ts:22
origin?
optionalorigin?: readonly [number,number]
Defined in: render/draw.ts:16
Anchor as a fraction of the frame size. Default [0.5, 0.5] (centre).
rotation?
optionalrotation?:number
Defined in: render/draw.ts:20
Radians.
scaleX?
optionalscaleX?:number
Defined in: render/draw.ts:17
scaleY?
optionalscaleY?:number
Defined in: render/draw.ts:18
smooth?
optionalsmooth?:boolean
Defined in: render/draw.ts:30
Linear filtering for this sprite. Default: the game's setting (off when pixelArt).
tint?
optionaltint?:Color
Defined in: render/draw.ts:26
Colour multiplier. Default white.