Documentation / @debuffjp/input / PAD_BUTTONS
Variable: PAD_BUTTONS
constPAD_BUTTONS:object
Defined in: gamepad.ts:6
Button names for the W3C "standard" gamepad mapping, used in bindings as "Pad<Name>", e.g. "PadA", "PadUp". Stick directions (PadStickLeft …) treat the left stick as a d-pad. https://w3c.github.io/gamepad/#remapping
Type Declaration
PadA
readonlyPadA:0=0
PadB
readonlyPadB:1=1
PadDown
readonlyPadDown:13=13
PadL1
readonlyPadL1:4=4
PadL2
readonlyPadL2:6=6
PadL3
readonlyPadL3:10=10
PadLeft
readonlyPadLeft:14=14
PadR1
readonlyPadR1:5=5
PadR2
readonlyPadR2:7=7
PadR3
readonlyPadR3:11=11
PadRight
readonlyPadRight:15=15
PadSelect
readonlyPadSelect:8=8
PadStart
readonlyPadStart:9=9
PadUp
readonlyPadUp:12=12
PadX
readonlyPadX:2=2
PadY
readonlyPadY:3=3