Skip to content

Documentation / @debuffjp/input / PAD_BUTTONS

Variable: PAD_BUTTONS ​

const PAD_BUTTONS: object

Defined in: gamepad.ts:6

Button names for the W3C "standard" gamepad mapping, used in bindings as "Pad<Name>", e.g. "PadA", "PadUp". Stick directions (PadStickLeft …) treat the left stick as a d-pad. https://w3c.github.io/gamepad/#remapping

Type Declaration ​

PadA ​

readonly PadA: 0 = 0

PadB ​

readonly PadB: 1 = 1

PadDown ​

readonly PadDown: 13 = 13

PadL1 ​

readonly PadL1: 4 = 4

PadL2 ​

readonly PadL2: 6 = 6

PadL3 ​

readonly PadL3: 10 = 10

PadLeft ​

readonly PadLeft: 14 = 14

PadR1 ​

readonly PadR1: 5 = 5

PadR2 ​

readonly PadR2: 7 = 7

PadR3 ​

readonly PadR3: 11 = 11

PadRight ​

readonly PadRight: 15 = 15

PadSelect ​

readonly PadSelect: 8 = 8

PadStart ​

readonly PadStart: 9 = 9

PadUp ​

readonly PadUp: 12 = 12

PadX ​

readonly PadX: 2 = 2

PadY ​

readonly PadY: 3 = 3