Documentation / @debuffjp/core / HookArgs
Interface: HookArgs
Defined in: hooks.ts:7
Payloads for each lifecycle hook.
Properties
afterRender
afterRender: [
draw:Draw,alpha:number]
Defined in: hooks.ts:11
afterUpdate
afterUpdate: [
dt:number]
Defined in: hooks.ts:9
beforeRender
beforeRender: [
draw:Draw,alpha:number]
Defined in: hooks.ts:10
beforeUpdate
beforeUpdate: [
dt:number]
Defined in: hooks.ts:8
error
error: [
error:unknown,context:GameErrorContext]
Defined in: hooks.ts:14
The loop stopped because game code threw. The error is also rethrown so the console still shows it.
gameEvent
gameEvent: [
name:string,detail:unknown]
Defined in: hooks.ts:16
Something meaningful happened in the game (game.emit).
sceneChange
Defined in: hooks.ts:12