Documentation / spryte / tiled
Function: tiled()
tiled(
draw,frame,x,y,w,h,o?):void
Defined in: panels.ts:82
Fill a w × h box at x, y (top-left) with a frame repeated edge to edge: scrolling backgrounds, floors, water. offsetX/offsetY scroll the pattern. Works on frames inside an atlas (no texture wrapping), one quad per visible tile, on any backend.
ts
import { tiled } from "spryte";
tiled(draw, water, 0, 120, 320, 60, { offsetX: t * 20 });Parameters
draw
frame
x
number
y
number
w
number
h
number
o?
TiledDrawOptions = NONE
Returns
void