Documentation / @debuffjp/tilemap / MoveOptions
Interface: MoveOptions
Defined in: collide.ts:25
Properties
dropThrough?
optionaldropThrough?:boolean
Defined in: collide.ts:27
Pass through one-way platforms (e.g. while holding down to drop).
oneWayTolerance?
optionaloneWayTolerance?:number
Defined in: collide.ts:33
How far (in pixels) a falling body may already be inside a one-way tile and still land on it, snapping up to its top. Set it to the platform art's thickness so a jump that visually reaches the plank catches it. Default 0.