Documentation / @debuffjp/core / GamePhase
Type Alias: GamePhase
GamePhase =
"idle"|"beforeUpdate"|"update"|"afterUpdate"|"renderScene"|"beforeRender"|"render"|"afterRender"
Defined in: core/src/hooks.ts:29
The part of a frame running: a scene's update (with the camera) or render, one of the hooks around them, or "idle" outside those (loop bookkeeping, draw.begin/end).